Friday, 28 December 2012

Original Photographs used in Digipak

Here are the original pictures which are to be edited to create our Digipak.


The Front Cover:








The Back Cover:







The Inside Foldout:




The underneath of the front cover:

Wednesday, 19 December 2012

Artist, Album, and Song Names.

We have considered many possibilities in all of these areas, and have decided upon our Artist, Album and Song titles, attempting to link each as closely with our chosen genre as possible.

Our artist will be called 'Dj Sharp', which is similar to typical Dj Artist titles, using a simple, blunt title as a Dj name immediately draws the reader's attention to the genre of music the artist incorporates, and helps to attract a desired target audience, as fans of this genre will know immediately that this artist will most likely play music similar to that which they enjoy. Our inspiration behind this name, is that the Dj who will be performing in our video is Ben Sharp, and so we have simply taken his last name as the basis for our Artist's title.

The title for our album is going to be 'Escape'. This links very closely to our recurring theme of escapism, and is a very blunt statement which represents how the album will be an escape from reality, linking with the genre of msuic we have chosen, as this implies that there will be electronically produced sounds incorporated into this music, to truly bring the listener out of the 'normality' of everyday life. We also took inspiration from the line in Daydreamer (our chosen song) 'Escape to anotherworld, live for another day'. We may feature this line within our digipak, as it links very strongly with our chosen music style, and themes we have previously used.

Our song titles are: Daydreamer, Visions, Everyday, Cycle, Limitless, Pioneers, Feed the Machine, Pursuit,  Alive and Adrenaline.

We have stuck mostly to the typical characteristics of songs within our genre, which are generally only one word titles, to create an initial impact upon the reciever. Many of our titles link with the theme of escapism for example with 'Visions', and we have also incorporated the idea of recurring everyday life within these titles, for example with 'Cycle', and 'Everyday'. Generally we have tried to stick with the theme of escapism, and typical conventions of our specific genre.

Friday, 14 December 2012

Digipak Front Cover Second Mockup

Here is our second mockup for our front digipak cover. In this idea we have two characters facing each other, one at a desk in work attire, the other at a DJ set. This idea really highlights the contrast between the two personas. There will be a crowd in the background, reflecting the style of music and the scenes in the video. We have also changed the character at the desk to black and white, to create further contrast between the colours of each different scene.

Saturday, 8 December 2012

Digipak Front Cover Draft/Mockup



We have created a draft of what our front album cover will look like, using images taken from google images and edited in Photoshop. The basic idea is to have the figure from our office scene in our video sat at a desk, but to have the desk placed unconventially on a stage, so that we can create a huge contrast and juxtaposition within the image, using a bright, lively scene alongside a dull, depressing work setting. We might then place a set of Dj Decks on the desk to create a further contrast, but also to show the idea of two personas of character, that on the one hand we could see the figure as an everyday worker, but when placed in another light takes on an entirely new personality. We also have another idea, of placing two characters opposite each other, both facing towards the center of the image, one on a DJ set, the other at a desk from the office. This will highlight the contrast between the two different personas, and show the different sides of the character used.

Saturday, 1 December 2012

Digipak Analysis 3


This is the digipak for the special edition of 'Split the Atom' by Noisia. The front cover contains an image which highly links in with the album title, showing the different stages of what appears to be a transformation, similar to the stages of the splitting of an atom. The title itself could represent the breaking of conventions of the elctronic genre which Noisia have achieved with this album, as it is an extremely unique album, using modern-day technologies such as the pioneered FM8 synthesizer by Native Instruments to create an extremely varied collection of music styles throughout the album. The 'splitting' of the atom then represents the differring path from conventional electronic music which noisia have taken with this album, and the image could reflect the reception this album initially has upon the audience who experience this new style of music, that is it shocking and almsot unsettling, but in a positive way.

 The back cover is primarily taken up by the song titles, set out in a standard column form, but in the background there is an almost space-like scene, reflecting the futuristic, modern nature of the music on this album, and also sticking to the darker colour scheme used throughout this album's design.

There is no design behind the CD, but on the inside cover there is an image of a collection of electronic equipment broken, and suspended in a falling motion. This could represent the turn to digital technologies as a basis for musical creation which Noisia have taken to, and the breaking of traditional forms of equipment. Alternatively this could further represent the unique style of music, which is almost 'breaking' all previous forms of technology, and the equipment used to convey this new sound, i.e speaker, don't seem to be able to cope with this, and are breaking as a result. All the images used seem to link in with the idea of the creation of a new sound, which is breaking all known conventions of music, and taking an effect not only on the advance of technology, but on the audience who are bearing witness to this music, all creating a clear statement about the striking nature of this album. This links with the dark colour scheme used which reflects the almost sinister sound they have created, creating the sense of a rising unknown being, reflecting the introduction of this unconventional sound into the music scene.

Thursday, 29 November 2012

Digipak Analysis 2



This is the digipak for the album 'Hold your colour' by Pendulum. The front and back covers contain the same main image, which is a very vibrant collection of objects surrounding an eye. This image links to the album title, as there is obvious use of colour, but an interpreation of the phrase 'Hold your colour', could be as a reflection of the idea of holding your own identity, which in this case could be represented by the central eye in the image, as eye colour could link highly to a individual identity. Through this the band could be making a statement about their own music style, as this album made a significant impact upon release, showing a vast range of heavy and soft styles of Drum and Bass, a variety not heard before on one single album, and this unique approach reflects the idea of their own style, that they have stuck to this rather than opt for the more conventionally, typical style of Drum and Bass previously heard.

The inside cover shows a very abstract blend of colour, and connects to the image behind the CD, creating one large image. This is primarily of a pair of hands holding what appar to be small animals, including a butterfly, and the hand appear to be setting these creatures free, which could represent the release of cretivity this album has set in motion upon release, now the bands style has truly been appreciated. There is a definite link in these images between the huge use of colour, and the idea of creativity, as their music is very bright, and extremely layered as there are many different styles of instruments inputted towards their final sound. The creativity of the band which seperates them from most bands in this genre, is the manual approach to the music they create, namely incorporating an electric and bass guitar, live drumkit, and live vocals into their music, as apposed to creating everything digitally. Through this approach we could interpret the use of the line 'Hold you colour' as a statement to stick to your own individual musically style, even when it may not seem conventional, and is reflected by the album cover through the strong use of colour to represent creativity.

Tuesday, 27 November 2012

Digipak Analysis 1

I will be analysing 3 digipaks from CDs from similar genres, looking for the codes and conventions portrayed in each, and analysing what effect has been created by the band or record company. Each digipak wil include the front, back, inside booklet and image behind the CD of an album.

 This is the digipak from the special edition of Their Law by The Prodigy, which is a compilation album of their singles from 1990 till 2005. The main logo on the front cover and design behind the CD is a recoloured vesion of the logo on the standard edition, which resembles a Police uniform badge, and links with the album title 'Their Law', which creates the idea that their music is the 'law', or what should be listened to, which in this genre is very true, as they are the main pioneers of electronic music in the 1990's. The background of the front cover and the page behind the CD is very dull, and appears almost evil, which links to their style of music, which sounds very sinister, unlike any music of this genre heard before. All the images link with the Prodigy's style of music, and appear rough and simple, but with a definite dark undertonetone to them.
 The back cover contains an image of stacked tapes, wth each song title on a seperate tape. This reflects the sort of technology used when this album's songs were released, and we could interpret this image to mean that even though these songs at the present time may seem outdated, or something to be kept in a collection, they are still worthy even by today's standards.

The inside cover contains a written quote from the song 'Their Law', and is a very blunt, solid statement, which links with the album logo, but also could be referring to the development of the electronic genre, which the prodigy may see from a negative perspective, as they were striving to create a brand new, iconic sound different from any other heard before, so this line could be a statement against the current electronic artists at the time, with 'the law' representing the electronic genre. The background for the inside cover is an empty corner of a room, which could again link to the electronic genre, as this could represent that until The Prodigy came along, there were no real impacting artists in this genre, no-one who stood out. Alternatively this could represent a similar idea to that of the back cover, that The Prodigy's music, though outdated by today's standards, is still 'the law' and is what any artist in this genre today is influenced by, the 'law' in this case being the band that literally created modern electronic music today.

Saturday, 17 November 2012

Shooting Complications

Initially we had planned to film our party/rave scene at The Victoria Pub function room in Birmingham City Centre, and had managed to organise a saturday afternoon in December to film, but we soon found out that there were complications with people being able to attend on this day, and also the Victoria failed to tell us that the use of the room would cost over £100. Therefore we were forced to reconsider, and are now planning on filming a house party, as this will be a lot easier to organise.

Another complication that has arose is with the quality of our camera when used in low light, or when filming fast motion, as the image appears dark, grainy and generally low quality. However there is very little we can do about this problem, but this shouldn't be too much of a problem as the video is intended to be cut really fast, and so each individual shot should not be visible for more than a second or so before another is used.

Tuesday, 13 November 2012

Recce Shots

Here are some shots we have taken of the function room inside The Victoria, where we plan on filming the party scene. Here we have an idea of the amount of space that will be available, and different locations where we can film from, to link with our storyboard.


Tuesday, 6 November 2012

Animatic



We have used our storyboards to create an animatic of our music video, which gives a general idea of how the video will link to the song and the order of events. Through making this video, we have gained a clear idea about our own strengths and weaknesses for this project, for example I realise now that I am a lot more suited to editing work. We have got a relatively clear idea now of how the video will be structured, and have overcome certain problems that would've arose while creating the video, for example we originally planned on using a timelapse shot at the start, but now realise that the alternative shot (the close up of a clock which zooms out and shows the worker in an office) is a lot more suited to the theme of the video, and will work a lot better.

We have shown this video to several of our friends, and have recieved quite positive feedback. The general view is that the video will work well, and our ideas are closely linked to this particular music genre. Several of the audience who were shown this video commented on our use of narrative with performance, and agreed that the two will work very well alongside each other. Whilst everyone who was shown the video liked the links between our video and our chosen song (namely the links with escapism), some commented that we could feature the narrative section slightly more within the video, for example at the start before the first 'drop' in the song, as opposed to the meetup scenes. The reasoning for this, is that some would prefer to be introduced to the narrative right from the start, as opposed to midway through the song. We have taken this into consideration, and are still deciding which scene would work best, but this feedback has been very useful in helping us structure our video.

Wednesday, 31 October 2012

Hand Drawn Storyboards

Story Bord Powerpoint
Here are photos of our hand drawn storyboards, which show the general timeline of events and the different shots we will be using.

Monday, 29 October 2012

Post-it note Storyboard

This is the Post-it note version of our storyboard, which gives a general idea of the order of events in our video.

Tuesday, 2 October 2012

Permission to Use Song

Here is evidence of the email we recieved confirming our permission to use the song Daydreamer (Dillon Francis Remix) by Flux Pavilion ft Example. This email is from the record company OWSLA, as the song is their catalogue.

Sunday, 30 September 2012

Our Music Video Style

We are planning on merging narrative and performance styles within our video. These aspects will be linked with the structure of our chosen song, in the sense that we will link different sections of the video to different sections of the song. In order to achieve this, we will use a narrative style throughout the introduction, initial buildup, bridge, and second buildup of the song. These sections are the calmer sections within the song, and are a lot less lively, meaning the viewer will be able to focus more closely on the story taking place, which will tell of a character trapped within the cycle of everyday life, longing to 'escape to another world' (A lyric from our song) in the form of a get-together, or party event. The performance aspects of the video will occur during the first and second verses, or 'drops', as since these parts of the song are a lot more lively, it will mean that the audience will not have to derive any complicated plot or storylines, and can simply focus on the song itself, along with the lively scene reflected in the video. This will feature a party, or 'rave' scene, where the character from our narrative section will be present. We will be sticking to conventional techniques for shooting these scenes, which incorporate fast cutting, loose camera movement and shots.

Saturday, 29 September 2012

Music Video Research

There are two main types of music video, namely performance based, and narrative based.

Performance based music videos will generally consist simply of an artist performing the chosen song, and will feature little, if any story, or narrative. Typically these types of videos will consist of a 'staged' or set up performance, at a specific location, where the band would usually not perform, for example in a field, or warehouse. There are of course performance based videos which feature footage from concerts, or gigs the band/artist have played, but the difference here is that these scenes have not been 'set up' and the footage is essentially of the band playing naturally, in their usual environment, whereas in 'set up' performances the artist will often look to the camera, and acknowledge the presence of the crew who are filming. Concert videos can appear a lot more natural because of this, as they will usually show the band playing how they usually
 would, without moving or performing in specific ways for the purposes of the video.

Narrative based music videos focus a lot more on a story or plot being told, and purely narrative based videos will often not feature the artist at all. For this type of video a set of characters and a stroyline will be created with no relation to the artist, but will usually link to themes and topics conveyed through the chosen song, for example if the song is about a relationship breaking up, the video may act out this sequence, and then show the after events of this. Generally, the mood set out by the song will be reflected through the plot and acting within the video, to create a link between the two. For the example I have used above, in this sense the video would unlikely be very lively, and a show of negative emotion would be conveyed through the characters. There are videos which are narrative based, but do not follow these conventions however, for example videos which aim to achieve a comical effect, and do not link very closely to the themes conveyed through the song.





Friday, 28 September 2012

Our Song Choice

We have decided to use the song 'Daydreamer' by Flux Pavilion, but rather than use the original we have decided to use the Dillon Francis remix of this song instead. Our reasoning for this, is that whilst the original is written at 140bpm to a Dubstep beat, the Dillon Francis remix is written at a more dance oriented beat, at 110bpm. Since the original incorporates a Dubstep beat, it is in fact at a slower tempo than the remix, since the Dance beat used in the remix incorporates a beat each second. Because we are trying to create a lively atmosphere with out video, the Dillon Francis remix is a lot more suited to our needs. At 110bpm, the remix is slightly slower than many typical songs in the Dance genre, which are usually around 128-130bpm, so we have considered slowing down some scenes in our video, to keep with the beat of the music. We think we will be able to produce a unique end product, as this song is set at a tempo which is only recently being used in this genre, and due to this there are relatively few videos for songs such as our chosen song.

Music Video Pitch







Thursday, 27 September 2012

Target Audience

Our target audience is based around the age range of audiences we believe listen to our chosen style of music, and having done research into this genre we are aware it is mostly audiences between the ages of 16 and 30 who will listen to this type of music. Therefore we are aiming at this particular age range with our music video, and will aim to feature themes within our video which will appeal to this audience, that our audience can relate to, for example the idea of escapism, which audiences of our target age range will be able to relate to as many will be involved in a dull everyday work environment, similar to that of the main character in our video.

Here is a Prezi showing our Psychographic, Demographic and Geographic Target Audience Profiles:

Pitch (Powerpoint Version)

Music Video Pitch

Audience Theory

Narrative Theory


In our video:

Wednesday, 26 September 2012

Moodboard


This is our moodboard showing generally what will be included in our video. The majority of pictures show rave/party scenes, but we have included images that use a fisheye lens, which we plan on using, and a dull office scene to show the general emotion we want to portray during this scene.

Tuesday, 25 September 2012

Mind Map of Our General Ideas


Here is a mindmap presenting our general thought about what our video should include, and what sort of themes we would like to use or potray through our video. There are also some ideas of how we will link to some of Goodwin's theories.

Thursday, 20 September 2012

Daydreamer Lyrics Analysis



Here we have analysed the Lyrics for the original song we are using for our video: Daydreamer by Flux Pavilion and Example. We have tried to show how we will link the lyrics and ideas shown in this song to our music video, and some visual aspects we will use.






Saturday, 15 September 2012

Music Video Analysis.

Here i have three music videos from similar music genres. I will analyse each of these, explaining the codes and conventions portrayed in them, and also explore different aspects of Goodwin's theory, such as links between the lyrics and visuals, or intertextuality.

The Prodigy: Voodoo People (Pendulum Remix)





                       
In this video we see a selection of people running through ordinary streets whilst blindfolded, monitored by the band (The Prodigy). There is link here between the content of the video, and the song title. They have used the theme of 'voodoo' by showing the risk of death almost as a game, and using this to find the strongest individual. This theme has been taken, and applied to a modern day situation, and we can clearly see who is in control not only through obvious things such as costume (the everyday clothes worn by the blindfolded show these are simple, ordinary people, whilst the suits or longer coats worn by the band clearly show they have a vast amount of power when compared to the runners) but also through aspects of media such as camera angles, as there is clear use of low and high angle shots to clearly show the band looking down on their captives. This video is set at night, and this really adds to the element of danger shown in the video. This is also shown at the point where the runners reach the main road, which puts the situation into perspective, and we see how a situation we may see as a risk in everyday life, has now been made even more of a danger. Now that the true nature of danger in the video has been brought forward, a great sense of tension and suspense has been created, and this will no doubt impact on the viewer, as they will now be intrigued as to who survives the 'game' at the end of the video.
          The music style is drum and bass, and has a slight jungle feel to it, which is often used in drum and bass, highlighted mostly by the almost screechy high pitched sound effects mixed with the fast repeated cymbols in the drum sections, which keep the song flowing (reflected in the movement of the runners we see on screen). The video links well with this concept, as there are two locations: a very urban setting based around the city, and another in the woods towards the end of the video. The urban location could have been used to represent a 'concrete jungle', and the dangers in this situation are highlighted (such as the passing cars on the motorway), whereas the woods could have been used to represent a more traditional jungle style setting, showing different dangers for the runners (roots or trees etc..). 
           The group or artist feature in this video, as the rulers or controllers of the game, and in a way, the runners' lives. Most of the group are dressed in suits, or long coats, which show sophistication or class, while there is one unique figure, Keith, who is wearing a white blazer/jacket, and has white hair, which all make him stand out among the characters. While the others simply watch the 'game' being played, this character appears to make sly interferences with it, as we see where he throws a bracelet/necklace under one of the runners, causing him to trip, and is then taking pictures of the fallen runners on a cameraphone. He displays entirely different characteristics to the others, which displays use of Propp's narrative theory, involving a range of different types of character in the video, creating a much deeper and varied narrative.


Flux Pavilion: Bass Cannon

 

In this video we see a selection of people being put through a test to survive the 'Bass cannon', instantly showing a clear link between the video and music. The lyrics in the song, though repeated are 'let the bass cannon kick it', and each time these are featured we see an extreme close up showing quick shots of people lip syncing these lyrics, which keeps bringing back the theme of the video, and constantly reminding the viewer of what is happening in the video. The repetition appears almost like a hook, and we see here how the artist has related the video to the original song very strongly. The visual images of the characters being blown away by the cannon are timed carefully with the music, and reflect the bass use of bass in the main section of the song. The original song appears almost like a parody, as clearly the whole point of the song is the immense amount of bass created, and this is reflected in the video, which appears comical and definitely not at all serious, simply an exaggeration of what the artist expects the viewer to experience whilst hearing the song. Other elements in the video link with the original song, such as the heart monitor and the metronome, which both move in time to the music, to create a clear sense of rhythm.
        Typically videos in this genre, namely dubstep, tend to create a lare show of energy, to reflect the music. This video does so, through the slow motion close ups and bright lighting used, which timed correctly, work to create a high energy atmosphere surrounding the video. This video shows no real performance aspect, and is a narrative throughout, which is common in electronic music, as generally there are no real live instruments used, so a perfomance video wouldn't contain much content, aside from a live performance video, for example of a concert.
      The artist does feature in this video, and appears to be in control, as he is mixing or tampering with the song played to the other characters, he is effectively in control of their experience, and responsible for them, which shows a large sense of power. This is also shown where the artist uses his hands to mime the effects the characters are feeling, showing that he and what the experience are directly linked, again showing his dominant role in the video. 
    There aren't many obvious uses of intertextuality in this video, but the events in the narrative could be interpreted as a reference to a real life scientific experiment, as the characters being subjected to the test are almost like animals, without any control over their fate in the experiment, and the two chracters controlling the strength of the cannon, along with the artist are dressed in laboratory coats, highlighting this link.


Travis Barker ft. Steve Aoki: Misfits.


In this video we can see a mixture of both performance and narrative genres, and there is a very clear link between both the lyrics and video. The narrative, in short, is that a group of riot police approach a young girl, and this is a signal for a group of characters to prepare, and assault the group of police. The song is titled 'misfits', and even at the beginning of the video we can see this theme reflected along with themes of anarchy or rebellion, through the male character's costume a and appearance (namely his sleeveless shirt and tattoos) and the actions performed, such as the spray painting of the bike. This theme is highlighted immensly at the end, with the charge against the police squad, a clear statement about how these characters feel, and through the lyrics at the point of the charge: 'F*** the order, we choose disorder'. The use of the word we shows a clear reference to a group, and indicates that everyone involved feels the same way as the artist. If we look at this in a broader sense, it could be seen that youths' act of rebellion could be seen as a metaphor for the artists' view on music, as both artists are renowned for exploring a variety of genres of music, and taking a unique approach to the creation of their music. This video then, could be seen as a statement of what they both believe, namely to avoid the 'order' of traditional or conventional music styles, as they both originate from different styles of music (Travis Barker started out playing drums for Blink 182, a rock/pop punk band, while Steve Aoki comes from a more elctronic background, centered around dance), therefore the coming together of these two artists, mixed with the shouted/screamed vocals creates a very anarchic atmosphere, and the song is very heavy when compared with other songs of similar genres.
            The artists are both featured in this video when the performance is shown on screen, and this challenges most conventions of electronic music, as the artist would normally not perform, aside from a live or concert performance, mostly because there would be little to show, due to the lack of instruments or members of the group. The reason that this performance is successful, is due to the collaboration of artists, as with just Steve Aoki there would be little to show, but with the addition of Travis Barker, there is now a lot more to be included, and this challenges usual conventions, due to the inclusion of a live drummer. This is an example of including the 'star' in a music video, and in the performance sections we see mostly close ups of the two artists, which is almost like a sense of labelling, as Travis and Steve both have distinct features about them (For example Travis's full body tattoos), which will increase the likelyhood of recognisation by the viewer, for example if someone were to walk in as the video was playing, they would see these music icons and instantly recognise them.
         There are a few elements of intertextuality in this video, mostly small references which help build up the whole atmosphere of the video. For example, there are many items linked with youths, or 'misfits' in modern life, such as the bmx bike and the general costume worn by the characters who lead the charge against the police (caps, hoods etc...). There are also links with activities that may be considered rebellious, again such as the spray painting, but also there are a few particular shots of people participating in one on one fights, while others watch, which could be a reference to the game/idea of fight club, which is in no way controlled or supervised, relateing heavily to the themes surrounding the song and video.

Thursday, 6 September 2012

Short Film Final Product






Here is the finished product for our preliminary task, a 30 second film showing someone recieving bad news. We have closely followed our storyboard and camera shot list, and through doing so were able to create this film a lot more efficiently and quickly than if we simply created it on the spot, without any real planning.

Tuesday, 3 July 2012

Camera Shot List.

Here we have written up a list of the different shots to be used in the film. This shows the main ssubject of each shot and the action the camera will take.

Storyboard.

I have drawn out the storyboard for my group, which shows all the camera shots that will be included in the film.

Here is a scanned image of the storyboard:


Preliminary Task.

We have been set a task of creating a short, thirty second long film, the theme of which is someone recieving bad news. After drafting out ideas about how we will approach this task, we will create a storyboard, showing each shot that will be used in the film. These will then be scanned and uploaded to this blog. We will also create a shot list, describing each shot used in the film. Once we have filmed, and edited the film, it we be uploaded onto this blog. Finally i will review the film, and consider what could be improved.

The aim of this task is to gain an insight into each persons' skills and abilities in different areas of media, such as camerawork or editing. Through this, when we start to make our music video we will already have a clear idea as to who will be best suited to different jobs, and this will improve organisation in all areas of production.

Magazine Advert Analysis.

Here i will be analysing five different magazine adverts promoting a CD, tour or band. I will be looking at how codes and conventions of media have been used to create an impact on the target audience, for example through images or variations in text or style.